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1h+

1-5 players

14+

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Overview
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1984: THE INDIVIDUAL AGAINST THE SYSTEM

Based on George Orwell's cult novel 1984, this game is about the pressure of totalitarian reign and the cost of resisting it. It’s about a world where freedom and individuality are considered crimes, and the directives of the party, no matter how absurd they seem, must be fulfilled.  

Each of the players will take control of a character, a member of the lower party, an inhuman bureaucratic machine that embodies absolute power over thoughts and actions. In the world created by this machine, there is no place for personal aspirations and actions - only collective need and collective responsibility. The player's actions will determine not only the path of his character, but also their fate, no matter how it turns out.

THE COURSE OF THE GAME

At the beginning of the game, each player receives a Role card. It remains secret during the game. The role determines what events are significant for them at the end of the game, what their reputation should be, and what aspirations guide them.

Also, each player starts the game with 1 Trauma and 1 Suspicion - a totalitarian society leaves its mark on everyone. Gradually, both Trauma and Suspicion will increase, as dictatorship devours even the most loyal. As soon as the Trauma or Suspicion reaches 6, the character will become pulverized. Pulverization is not death, but in some ways it is worse than death. The player will continue to play, but his goals will change and the fate of their character will become much darker in the end.

The game lasts for 5 rounds. At...

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GAME MODES

Main mode. The main game mode that will allow you to experience life in a totalitarian state from start to finish.

Solo mode. Allows you to independently follow the path of a rebel or opportunist in the deadly labyrinth of INGSOCCampaign mode. The story of several characters, going through all circles of totalitarian hell one by one. But how will their journey end?

WHAT’S IN THE BOX?

  • 1 card “Responsible Executive”
  • 8 cards of Roles
  • 12 cards of Directives
  • 72 cards of Events
  • 5 references cards
  • 5 wooden players meepples
  • 60 Reputation tokens
  • 30 Injury tokens
  • 30 Suspicion tokens
  • 1 notebook for scoring
  • Rulebook
  • 1 booklet “Campaign log”