available in: UK boardova lab

Patrul Prygod

15-30 m | 6-30 players | 6-11 age

«Patrul Prygod» is a team board game about mine safety for children aged 6-11, which develops attentiveness, memory, and reaction speed. Players form teams and search their decks for images of objects mentioned by the host as they read stories to the teams.

The game was developed by the ТОВ «Патрон не спить» and the boardova studio on behalf of UNICEF and the State Emergency Service of Ukraine, with financial support from the European Union. The product is educational and intended for free use. Not for sale.

All rights to the publication, distribution, and use belong to UNICEF.


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Customer & Goal

State Emergency Service of Ukraine and UNICEF systematically teach children about mine safety: they implement information and awareness campaigns, conduct lessons on mine safety, and create comics, cartoons, and manuals for educators and teachers. All this is done so that children from an early age know the basic algorithm of actions: Don't approach! Don't touch! Turn back the same way you came! Call 101!

The customer requested the creation of a game that would natively teach children the rules for handling explosive objects in mined or potentially dangerous areas and at the same time be interesting and competitive — one that children would want to take off the shelf again and again.

Pack 2: GAME DESIGN
01

Meet Pes Patron and his friends!

Forward to great adventures with game characters: sometimes fun, sometimes dangerous! Be careful, work together, help each other — only a real team can handle all the challenges.

You may encounter dangers along the way that should be avoided both in the game and in real life.

Gather your team and choose your roles: Leader, Responder, and Agent. Now listen carefully to the story and find all its characters. The game lasts from one to three rounds. The team with the most victory points wins!

02

Gameplay

  • A teacher reads the story and places the storyboard with the illustrations facing up at an equal distance from the teams.

An adult is present in the game who does not interact with the players directly but is responsible for the narrative component.

  • The team responders come to the story board and memorize its eight key objects so that they can later convey the information about them to their team.

By taking on different roles, children develop a sense of responsibility for teamwork.

  • The teams begin to search for the necessary objects on the cards and place them in the cells. If a card contains a dangerous object, it goes to the State Emergency Service discard pile, even if the card depicts an object from the story. If the card has neither an object nor a dangerous item, it is placed in the safe discard pile.

In this way, children form an association: if you see a dangerous object, call the State Emergency Service of Ukraine.

01

Meet Pes Patron and his friends!

Forward to great adventures with game characters: sometimes fun, sometimes dangerous! Be careful, work together, help each other — only a real team can handle all the challenges.

You may encounter dangers along the way that should be avoided both in the game and in real life.

Gather your team and choose your roles: Leader, Responder, and Agent. Now listen carefully to the story and find all its characters. The game lasts from one to three rounds. The team with the most victory points wins!

02

Gameplay

  • A teacher reads the story and places the storyboard with the illustrations facing up at an equal distance from the teams.

An adult is present in the game who does not interact with the players directly but is responsible for the narrative component.

  • The team responders come to the story board and memorize its eight key objects so that they can later convey the information about them to their team.

By taking on different roles, children develop a sense of responsibility for teamwork.

  • The teams begin to search for the necessary objects on the cards and place them in the cells. If a card contains a dangerous object, it goes to the State Emergency Service discard pile, even if the card depicts an object from the story. If the card has neither an object nor a dangerous item, it is placed in the safe discard pile.

In this way, children form an association: if you see a dangerous object, call the State Emergency Service of Ukraine.

Although games are primarily designed to entertain, they also have another function — an educational one, which has become decisive in this project. I think we have managed to show how children can learn through play without losing their sense of childhood.

Zholud Dobrovolskyy, CEO boardova

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From team play to whole-class challenges!

One of the customer's requests was to have different modes within a single box: the game had to be equally interesting for both 6 and 30 children.

We managed to achieve this by adding five tablets that can be used by five teams of six players listening to one shared story. At the same time, players can play as a single team, choosing any of 12 stories. In both modes, the game retains its competitive component. In addition, children can change their roles in each new game.

Each story introduces children to the topics of mental health and assertive interaction between characters — well-known heroes of the Pes Patron universe.

Poster
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The game was developed by the ТОВ «Патрон не спить» and the boardova studio on behalf of UNICEF and the State Emergency Service of Ukraine, with financial support from the European Union. The product is educational and intended for free use. Not for sale.

All rights to the publication, distribution, and use belong to UNICEF.

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